VR
Display and Interactive Devices
With the technological proliferation
of 3D displays, we have evaluated and developed rendering
methods for various display technologies. Despite the
wide range of display choices that characterizes VR
technologies, we can evaluate and recommend the most
suitable display for your needs and operation. Our 3D/VR
Team have developed applications that can be rendered
on the following display configurations:
• Head-Mounted
Displays (HMD) - These use some sort of helmet
or goggle configuration to place small video displays
in front of each eye, with special optics to focus and
stretch the perceived field of view. Most HMDs use two
displays and can provide stereo imposed imaging. An
HMD requires a position tracker in addition to the helmet.
Alternatively, the display can be mounted on an armature
for support and tracking (a Boom display).
• Stereographic
Glasses (Passive and Active) - Stereo-vision
is accomplished by creating two different images of
the world, one for each eye. The images are computed
with the viewpoints offset by the equivalent distance
between the eyes. There are a large number of technologies
for presenting these two images. The images are projected
through differently polarized filters, with corresponding
filters placed in front of the eyes. The two images
can be displayed sequentially on a conventional monitor
or projection display.
• 3D
Stereoscopic Video Display Systems - Auto-immersive
devices eliminate the need for stereographic glasses
and provide a flat autostereo display for “true”
3D visual presentation.
• Vision
Stations and Domes – These display technologies
provide fully immersive, truly portable, single projector
with a hemispherical display configuration where users
are not required to wear goggles, glasses, helmets,
or other devices. The autostereographic capabilities
of these displays allow an immersive VR experience for
up to 10 concurrent users.
• Haptic
Device Interface – Haptic or tactile display
devices are programmed to stimulate skin to generate
sensations of contact. The human skin responds to several
distributed physical quantities (high-frequency vibrations,
small-scale shape or pressure distribution, and thermal
properties). The 3D/VR team has experience with the
following device types:
Vibration
Feedback Devices -
Relay information about phenomena like surface texture,
slip, impact, and puncture. The tactile frequency range
of the human hand/fingers is between 12 Hertz (Hz) to
250 Hz.
Small-scale shape or pressure
– An array of closely spaced pins individually
raised and lowered against the fingertip to approximate
the desired shape. Matching human finger movement speeds
and bandwidths is required.
Thermal display - Based on
a combination of thermal conductivity, capacity, and
temperature. Human inference of material composition
as well as temperature difference is necessary.
Force Feedback Devices
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